I've been very busy at work. I've spend most of my time on Sharepoint and apparently I have the rights of an admin :p It's pretty cool to build site, add groups and manage userrights. I'm geting the hang of things ^_^
Time for a little mid-game review of Crisis Core. Yhere will be a final review once I finish the game. The story is pretty good. It's a nice add-on to the FF7 universe. The strongest sellingpoint for this game are the characters. I thought Zack was a little bitch at the beginning of the game but makes a lot of progress as the story unfolds. My favorites are Angael and Genesis. They are fantastic ^_^
Even though Crisis Core has a strong story, it lacks in gameplay. Landscapes are very dull, limit breaks are bases on chance and what's the worst of all, random battles aren't RANDOM!!!! They are so predictable =.= I hate it!! Give me a CC map and I can point out all the spots that have battles. The Limit Breaks are pretty awesome but like I said, solely based on chance. When you put random chance into combat mechanics all stategy will be trown out of the window, then scraped of the ground and usd to pick up the broken glass.....The enemy that finally gives you a limit break will probebly be the last enemy in the room so the only thing you are really doing is seriously haressing the walls. This game does feature the coolest limit break ever: Chocobo Stomp~~!! It's so funny XDD That's my midgame review. Time to watch some Minami-ke.
Till next time
Gino

1 opmerking:
Hah~ vaak is 't juist goede gameplay, weinig verhaal ^^;
Ik zit er helaas even een tijdje uit CC, ik moet er weer inkomen ^__~
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